Heavy class
TitanForge Bruiser
Boxy gunmetal armour over an exposed steel frame. Slow to start and impossible to stop. Built to win the ball by going through people.
- Power
- Armour
- Speed
An early build. Robots, animation and arenas are all still work in progress.
Soccer Punch is a fast arcade football brawler built around heavy, mechanical robots. Every player on your team is a chassis you own: bolt armour to its hardpoints, swap parts from rival manufacturers and send it back out when it's worn.
Matches are short and loud. Jab to clear space, charge through a defender, slide the striker, then bury the shot. Knock a robot down hard enough and it short-circuits on the turf until it reboots. The keepers are always AI. Everyone else is fair game.
Heavy class
Boxy gunmetal armour over an exposed steel frame. Slow to start and impossible to stop. Built to win the ball by going through people.
Light class
A white shell on tapered limbs. Quick wind-ups, quicker recoveries. Built to slip past the brawl and be in the box when the ball drops.
Every manufacturer sponsors its own ground, from neon cages to gold-trimmed stadiums.






Six rival manufacturers sell the frames and the plating. Mix them, chase upgrades and build the team nobody wants to mark.
Each maker builds armour in light, standard and heavy tiers for the torso, arms and legs, so a robot's look tells you exactly how hard it's going to hit.







Jab, cross, haymaker, charge, juke and slide, plus headers, chips and scissor kicks.
Motion built for machines: compressed crouches, hard landings, stabilised heads.
Armour, hydraulics and servos fit onto hardpoints across the frame.
Stagger, knockdown, short circuit, reboot. A downed robot is a gap in the defence.